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181. Why does CCP hate freighters so much - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Vic Jefferson wrote: B)Use a webbing alt/corpmate ON the subject of freighters and webbing alts etc..... can we just get a module/mechanic designed to do this already? The duel/web alt is great and all.... but it's...
- by Vic Jefferson - at 2016.08.29 23:43:50
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182. Why does CCP hate freighters so much - in Player Features and Ideas Discussion [original thread]
They don't hate freighters at all. I've moved hundreds of billions around in freighters. I have never lost one. I have even made some ISK moving stuff around. The moment they are functionally immune to their owners' ignorance of how to keep them...
- by Vic Jefferson - at 2016.08.29 22:32:21
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183. New Server, New Start - in Player Features and Ideas Discussion [original thread]
Roenok Baalnorn wrote: Benefits: *Everyone starts on a level playing field. New players dont feel like they will never "catch up" *A fresh untouched new eden. * Fresh markets. *No rich players to compete with. Everyone is poor. * No blobs...
- by Vic Jefferson - at 2016.08.24 15:17:54
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184. Drone Module Changes - in Player Features and Ideas Discussion [original thread]
Nikolai Mazinkov wrote: Just read the post on doubling the number of drones, a horrible idea, but had a new idea that would help drones without making them OP or awful. Drones are different from other weapons. They are the slowest DPS to targe...
- by Vic Jefferson - at 2016.08.24 15:08:51
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185. Interdiction probe launcher - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Please reduce the cpu requirement of said launcher to 50 and make it fit on all ships. We don't want module restrictions to limit the "creativity" of humans. This is silly. The whole point of the dictor class is that they...
- by Vic Jefferson - at 2016.08.23 17:16:08
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186. Buff the Stabber Fleet Issue - in Player Features and Ideas Discussion [original thread]
Eye-Luv-Girls wDaddyIssues wrote: Sobaan Tali wrote: Well, I'll bite; what's supposedly wrong with it? And, before you answer, pretend for the sake of the discussion ahead that I don't fly the SFI...'cause I don't actually fly the SFI, for...
- by Vic Jefferson - at 2016.08.23 17:12:27
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187. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
SO AFAIK, KB links are forbidden. I haven't bothered to undock a BS since Querious died. At one point I'd lose a few Ravens/snakes a week. I even did some work with other solo BS fits a while back, but haven't looked back
- by Vic Jefferson - at 2016.08.20 06:38:23
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188. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: So to summarise while I agree about your comment regarding local to some degree I find the idea that warp speed alone would increase the number of battleships seen in gang level fights to be at best simply wishful thinkin...
- by Vic Jefferson - at 2016.08.19 21:30:47
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189. CCP please give the community the ability to retaliate against ganke... - in Player Features and Ideas Discussion [original thread]
The best way to annoy gankers is to not give them targets. Educate your fellow carebears on how to use webbing alts, scouts, not auto-pilot, check local, and use good fits. (this never happens) Whether it is high sec ganking or blops, one thing ...
- by Vic Jefferson - at 2016.08.19 19:22:19
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190. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Vic Jefferson wrote: People like the differential between classes of ships. People do not like hours in warp tunnels. Buff all warp speeds such that interplay between ship classes remains, but larger things are not t...
- by Vic Jefferson - at 2016.08.19 18:52:21
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191. Implant Extractions - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: 10-20% extraction at most, to keep santo down... Just kidding LP/bounty exploits and implant price balance. Even this may not be enough to keep implant prices going strong if they were recoverable. The primary reason they...
- by Vic Jefferson - at 2016.08.19 18:28:52
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192. (Idea) Regional dominance ls/ns space - in Player Features and Ideas Discussion [original thread]
Mikey Aivo wrote: Currently the only viable way to make isk in a fleet is incursions, which is pve, and boring. Mercenary work Wardeccing Counter-Wardeccing Ganking Freighters Ganking Mission runners Cloaky Camping a region and then selling...
- by Vic Jefferson - at 2016.08.19 00:25:03
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193. Return all ships to at least 3.0 AU warp speed. Dev PLEASE read. - in Player Features and Ideas Discussion [original thread]
People like the differential between classes of ships. People do not like hours in warp tunnels. Buff all warp speeds such that interplay between ship classes remains, but larger things are not tediously slow.
- by Vic Jefferson - at 2016.08.18 17:53:35
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194. Arranged fights - Battle Arenas for 2 fleets - in Player Features and Ideas Discussion [original thread]
Find a corp filled with good content creators. Some people always seem to be in the right places at the right times to consistently find fights. The entire charm of big fights is you never know who is going to show up, and which side they will be ...
- by Vic Jefferson - at 2016.08.18 17:46:02
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195. Emergency hull energizer for industrials? - in Player Features and Ideas Discussion [original thread]
Revileushin Eyri wrote: I know ganking is a form of content for many but it's also kinda frustrating for industrials who have no form of counterplay. What? There's SO many ways to avoid being ganked already. It is virtually impossible to ...
- by Vic Jefferson - at 2016.08.18 17:25:55
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196. (Idea) Regional dominance ls/ns space - in Player Features and Ideas Discussion [original thread]
Mikey Aivo wrote: Vic Jefferson wrote: Regional dominance in null and low is already rewarded from moon money. If you want to play movement games, AegisSov and Faction Warfare are already full features. Sov is unrewarding, and frankly n...
- by Vic Jefferson - at 2016.08.18 16:41:10
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197. (Idea) Regional dominance ls/ns space - in Player Features and Ideas Discussion [original thread]
Regional dominance in null and low is already rewarded from moon money. If you want to play movement games, AegisSov and Faction Warfare are already full features.
- by Vic Jefferson - at 2016.08.17 21:06:53
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198. Make Lowsec Interdicters Great Again - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Vic Jefferson wrote: Another thing people have to face is that Phoebe and jump fatigue actually, in some ways, made hot-drop syndrome worse. Since capitals and other jump drive ships lost so much mobility, punishing a drop b...
- by Vic Jefferson - at 2016.08.15 22:32:45
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199. Make Lowsec Interdicters Great Again - in Player Features and Ideas Discussion [original thread]
A)Cyno Inhibitors are not useless - they just need to be used tactically. Many people have used them to great effect, just need a little foresight. If they anchored instantly, they would be among the least balanced, most game breaking things in t...
- by Vic Jefferson - at 2016.08.15 14:13:18
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200. The end of an era - the T3 nerf thread - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: There are tons of other targets a new player can engage that are not Svipuls and viability extends only so far, usually hitting the ceiling when you try to engage something above your weight class. What would a Svipul look l...
- by Vic Jefferson - at 2016.08.03 21:07:54
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